In the second case study, Sheng-Cheng Huang (2006) evaluated a Nokia Cell-phone menu system to compare the convergence between the theoretical and practical aspects of cell-phone menu usability in 2005. The findings offer an insight into what should be more usable cell-phone menu functionalities. Though a cell phone is not exactly the same thing as a website, usability criteria do support those of Sheng-Cheng. From a slightly different angle, Kreitzberg (2006) introduces content provision as a significant aspect of website usability. The focus of this paper is not on the details of methodologies and findings of respective studies, but to draw lessons concerning the objectives and the key terms used for inferences into the usability of LMSs. The AT framework can also be used to analyse the terms and emergent meanings attributed to technology usability in three case studies. For example, the central AT term: subject (which implies the individual), is central to technology usability considerations in all three case studies. Evident in all three case studies is that good (highly usable) technology applications should enable the 'satisfaction of the subject (the individual user) interests, goals, and meet their expectations – with ease'. Just as Bjoko (2006) is concerned with the user friendliness of the webpage, Sheng-Cheng Huang (2006) is concerned with the user-satisfaction of cell-phone menu systems. Kreitzberg (2006) is also concerned with the improvement of information provision methods in websites, thus suggesting a collaboration of different information platforms and sources to improve user access. Terms used in all case studies tend to present an instrumentalist perspective of technology as a somewhat neutral tool (Feenberg, 2003) whose purpose is to adequately satisfy user-ends. Technology usability in the case of web pages for example, is high if technology functionalities enable goal achievement, enable efficiency, ease of use, and meet user needs/expectations (Bjoko, 2006). Sheng-Cheng Huang (2006) uses the terms of effectiveness, efficiency, user satisfaction, accuracy, clear labelling and descriptions, meet user expectations, and compatibility with intended tasks to make a similar point about the usability of cell-phone screen menus. Keitzberg (2006) discusses the content delivery aspect of information technologies. The argument is strictly that of enhancing usability by improving the process towards access to information (motive for using a web-page). Collaboration rather than disintegration of information sources according to Keitzberg (2006) enhances information access processes. By technology usability therefore, the case studies suggest the capacity of a technology to improve processes towards achieving the final goal of the user (in respective contexts and purposes). It should not be confusing. It should meet user needs, expectations, and should be easy to use (Bjoko, 2006). Keitzberg (2006) adds efficiency, effectiveness, and accuracy to concur with other two studies. The focus is clearly on subject activities and processes towards the outcome. The reasoning in the three case studies supports the activity system paradigm of AT. Human-technology interaction according to this model of thinking is equivalent to a social network joined together by the use of tools where a negotiated relationship is limited to subjects (humans) who interact by manipulating artefacts. Following this thinking, a framework for understanding the LMS within AT paradigm is constructed in Figure 1:
Figure 1: AT, Technology Usability Studies & LMS
An LMS in this framework would represent the activity system where learners are the subjects with activity taking place in their interaction with the hardware, software, content, and other learning applications. It is the usability of the LMS applications and the entire learning environment that mediates and transforms the object (learning) through the activity of learning – into the final outcome: enhanced learning and learning experiences. While this thinking seems fairly logical in many instances, it tends to carry simplistic implications that leave numerous questions unanswered. When technology is highly usable then the individual user will simply apply the rules in the activity system to easily achieve intended goals. In practice, the relationship between technology use and outcomes may be far more problematic since socio-technical interactions are not simply determined by the technology. Given the AT bias towards technology-neutrality perspectives, the question arises whether this framework is adequate to contextualise elearning through LMSs. The application of the neutral technology thesis in elearning processes is critiqued in the following section.
eLearning and the neutral technology thesis The neutral technology thesis is common in instrumentalist vocabularies that tend to see technology as the indifferent tool that merely stands to serve user purposes (Henrickson, 2000; Feenberg, 2003). This thinking is based on assumptions of essentialism and the social abstraction (Kellner, 1998) of technology as a means to the end. The neutral-technology thesis tends to limit the socio-technical interaction debate to issues of resistance or adoption, reducing the problem into a mere technical literacy challenge where all that matters is for humans to know how to use a technology for goal realisation. Our identities according to this perspective are uniquely pre-given, fixed, and rationally independent (Henrickson, 2000). The role of technology in shaping human action (and identities) is non-existent (or rather, neutral) in instrumentalist accounts. So, we shape technology for our purposes and not the other-way round. In AT's own terminology however, the activity system emphasises the process of mediation and transformation of activities into end goals. Where the end-goal is learning which includes cognitive, cultural and shaping, assumptions of technology-impact neutrality on the 'learning outcome' becomes questionable. Czerniewicz, et al., (2005) reports numerous interview statements that subscribe to this thesis. Most respondents presented teaching and learning ICT (including the web) as the neutral means to furthering user-ends. Instructivists claim that technology is merely a tool for use by teachers to instruct (transfer knowledge). In this case, elearning is successfully or unsuccessfully used to transfer content. Because technology is seen as neutral, instructivists would focus attention on how it is used (Czerniewicz, et al., 2005). The limitations in the instuctivist focus on tools, uses, resistances to use, and adoptions, tend to overlook the interaction of technology with cognitive processes (as propagated by Vygotsky, 1978), failing to take account of the socio-technical discourse. The determinists on the other hand see technology as both neutral and autonomous. Determinism is aligned with descriptions of technology as a determinant of progress and change (Feenberg, 2003) in higher education (Czerniewicz, et al., 2005). A number of uncritical constructivists who accept technology at face value as the agent for change also fall into this trap. In this view technology automatically enhances education. This is related to claims that ICT enables 'independent learning, it influences or drives the theory of learning, it breaches many walls created by distance and times zones; it unites people and creates powerful and synergistic partnerships at local, regional and global scales; it motivates students and energises classrooms' (Czerniewicz, et al., 2005; Mlitwa, 2005). Most constructivist commentators interviewed by Czerniewicz, et al., (2005) however, saw the impact of elearning as the enabling of user engagement with learning, where a learner becomes the active participant in the construction of knowledge. Collaborative learning was also emphasized. One interviewee even explained why the term eLearning is written with a small 'e' – followed by a capital 'L': 'I think the whole issue is clearer when I write it, I always try to be consistent and make the 'e' small and the 'L' large to emphasize the learning and the 'e' as the small or abbreviation type of thing but the learning is the most important thing ... (II)' (Czerniewicz, et al., 2005). Implications were however, largely aligned to the neutral thesis that as long as elearning is designed as a user-friendly tool for the learner, and is applied to further constructivist principles, it should enable the unproblematic construction of knowledge. The reader should note that divergent understanding of technology is evident even within a single 'neutral thesis' school of thought, which in turn opposes the value-laden perspective of technology. Technology as value-laden At the other extreme, technology can be autonomous and value laden, but not human controlled. Feenberg (2003) calls this view the 'substantivist' perspective of technology. In other words both the means and ends are linked in a system. Technology therefore, influence academic processes and change, but is also influenced by those processes. It can also be human controlled and value-laden. Feenberg (2003) calls this perspective, the critical theory of technology. In this case technology is used as a value-laden tool that carries with it the context of its design, the language and cultural connotations of its location, to influence its destinations (Vygotsky, 1978). It is never neutral but value-laden (Feenberg, 2003) and has a potential to shape (transform) social inter/action and social identities. The embedding of American English in most computer applications for example, means that the Mongolians, the Chinese, and the Russians should now adopt the foreign language in order to effectively interact with the Western technology. Therefore, it is because of this value-laden nature of technology that critical theorists interrogate the possible connotations of its use. In summary, the focus of the neutral technology thesis is clearly on human activity where the interaction of human and technology is that of improving user-interests. Actor Network Theory (ANT) offers an alternative value-laden perspective of technology which gives more credit to the social and contextual embedded aspects of technology. Technology is seen as a tool that interacts, shapes, and is in turn shaped by contexts. ANT and elearning contextual framework is discussed in the following section.
ANT AND eLEARNING Actor network theory places a semiotic emphasis on the human and the technical agents (Latour 1987; 1992 and Callon 1991) and enables specificity about the technology (Hanseth and Monteiro, 1998). It further suggests the elimination of all a priori distinctions between the technical and the social (Callon 1986) actants in what Law (1987) refers to as a heterogeneous network. Unlike the implications of activity theory where the activity system represents human actions that are mediated by neutral artefacts, ANT presents a network as a sum of interrelated and causal connectedness of all factors on any socio-technical account. The significance of a network is in its 'continually negotiated processes' where both human and artefact actors have a mutual and causal influence in network processes (Tuomi, 2001). There is no network without actors, and actors cannot act outside of a network. Each actor can only be viewed in relation to, and not separate from other actors or parts of the network (Tuomi, 2001). While a social network is merely a set of people, organizations, and perhaps their structures that are connected by a set of social relationships, a socio-technical network includes technologies that people construct and use in collaboration (Lamb and Davidson, 2002). This paper takes the perspective that elearning is a socio-technical network that comprises of humans (educators, students, administrators), structures (learning groups, educator groups, institutions, policies), technology (a LMS), environments (contexts), resultant learning processes, wanted and unwanted outcomes. Technology in a network ANT is built on the arguments that knowledge is embedded in social processes, conceptual systems, and material artefacts that are used in social practices (Callon, 1991; Latour, 1992). From an ANT perspective elearning involves a negotiating interplay between the human and machines. Through a LMS, elearning qualifies as a socio-technical network that incorporates a computer, network, applications, learning material, learners, educators and/or mediators. Just as human and non-human actors assume identities according to prevailing strategies of interaction in ANT (Hanseth, and Monteiro, 1998), the parties to the elearning network should be mutually engaging, but also supportive. This view tends to streamline the arguments of this paper into the constructivist rather that instructivist pedagogical stream. As opposed to the 'instructional' view, constructivists describe learning as the innovative and participative process that can be enhanced through elearning platforms. The question though, is whether ICT assumes such a meaningful role in technology assisted education practices and whether it is engaged as the active actor in the elearning network. The author of this paper shares the mutual shaping view of actors in a network, and that a network constitutes both human and material actors. This paper however, does not subscribe to the symmetrical notion of humans and non-human actors. Human actors have higher order cognitive capabilities (Vygotsky, 1983) and intentional action that are lacking in artefacts. Artefacts (and animals) also have other characteristics that humans lack. So, as much as the mutual shaping argument is accepted, it is not accepted that it follows a linear and equal negotiation pattern.
CONCLUSION Literature about existing conceptions of ICT and education has shown that the meanings and perceptions of ICT in educational technologies are divergent. A recent investigation of the thoughts of academics, practitioners and managers have also shown that conceptual disagreement is not only limited to the literature, but also to perceptions of practitioners in the field. This paper opened with the argument that all higher academic institutions are either adopting open source software (OSS) or proprietary learning management system. In the midst of the existing conceptual stampede however, studies show discrepancies between the adoption of a technology in higher education by institutions and usage patterns by academic staff. In a quest to find a useful framework for understanding teaching and learning ICT, dominant calls for effective or appropriate usages of technology were acknowledged by a synopsis of the technology usability studies. An AT framework has been applied. It adopts the neutral instrumentalist view of technology as a means to achieving ends. This makes it useful only to analyzing better uses of technology to improve the satisfaction of human needs. Unfortunately AT neglects issues of power relations that stem from the social embedded nature of technology. This is where ANT comes in. ANT has been used to reconcile conflicting perspectives on the position of learning technologies in social processes. It supports the critical view of technology as a social and culturally embedded actor in a socio-technical network. It supports the view that technology shapes, and is shaped by contexts and environments. ANT offers a helpful approach in encouraging the critical engagement of a technology in social environments such as elearning, but it is not without shortcomings. The notion of a symmetrical relationship between technical and human actors just pushes the role of technology a bit too far. The problem as Vygotsky (1978) would put, it is that humans are graced with cognitive mental capacities which artefacts and animals do not have, and as such the symmetrical argument remains questionable. The final argument therefore, is that an AT's socio-technical activity system should be extended into a socio-technical network without the symmetry implications. The LMSs should not only be seen, but also conceptualized and treated as socio-technical networks. This will enable coherent engagements between humans (educators, students, administrators), structures (learning groups, educator groups, institutions, policies), technology (a LMS), and resultant learning processes in the network. In turn, it will contribute to the realization of intended benefits of elearning – within varying contexts in which it is engaged.
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Copyright for articles published in this journal is retained by the authors, with first publication rights granted to the journal. By virtue of their appearance in this open access journal, articles are free to use, with proper attribution, in educational and other non-commercial settings.Original article at: http://ijedict.dec.uwi.edu//viewarticle.php?id=420&layout=html |