Figure 1: Left, painting developed by ceramics students for Zimbabwe International Book Fair 1996; right, start screen of HyperVision Web
This first case and unit of analysis centred on an existing ceramics course and learning about traditional pottery involving student collaborative and multi-voiced production of a hypermedia web with support from peer tutors. The case was developed in Zimbabwe, The software Storyspace was used as the main authoring tool. The resulting web was a hybrid of media types and discourse modes: print text, photographs and video; face-to-face and electronic interviews, on screen categorisations, a short narrative with drawings, and hyperlinking. The students developed work in the form of an hypermediated portfolio to which they each contributed and commented on shared inputs and one another's work (Morrison 1997). The overall research question behind this was: How might fine art higher education students in an African setting themselves collaboratively compose content-rich hypermediated learning resources where few formal documents and limited research are publicly available? On the why of learning , as one part of the overall HyperLand project, a web was developed to support learning about visual arts in Zimbabwe at the Department of Graphics and Fine Art at the Harare Polytechnic. Called HyperVision , this web contained a variety of art resources (writings, still images, video annotations of exhibitions) which were compiled with input from artists, critics and students. The contents of the HyperVision web are shown in Figure 1. Given the fact that since Independence in 1980 much art interpretative discourse has been written by white English-speaking Zimbabweans and European scholars (albeit sensitive to local context), the project also aimed to encourage students to see art criticism and visual literacy in cross-cultural perspectives (for example, Phillipson 1995; Messaris 1997).5 Local texts, images, gallery visits and video material were hyperlinked to produce a novel structure and a resource for expansive learning. The students' own expansive learning would contribute to this discourse, content-wise and rhetorically. Final-year ceramics students were asked to develop a hyperweb of their own to investigate the cultural context, design, uses and production processes of traditional pottery (Morrison 1997). They were asked to use a diversity of modes and media in shaping such a web as part of learning how to articulate their own learning multimediationally. This is indicated in the painting to the left in Figure 1 which was created by the students and used in the opening screen on the final version of the pottery project rather than a photograph of a pot. This shows that multi-voicedness may be seen not only as a written or spoken polyvocality but also as a mix of media types and modes of artistic expression. The motive of this web was also to build contextual resources around a specific domain of material culture and as material for a hypermediated interpretation. In terms of historicity, the pottery project aimed to develop situated, local knowledge resources alongside the students' own practice in pot-making and related interpretation. The web was intended to be a record of students' creation of a multimodal artifact rich in content, modes of communication and media types. Yet, it was also designed to provide them with experience in learning processes through cycles of transformation, in questioning their own practice in relation to existing ones, and reflecting on their own art making and analysis and the contradictions and new horizons arising from these. In terms of the who of learning , the group consisted of six students, five women and one man. They were all taking a course in ceramics and made use of the HyperVision web (used more generally in other classes), with guidance from specially trained peer tutors from the HyperLand project. Support importantly came from the head of department, Jane Shepherd, and her staff. At a macro-level network, the ceramics lecturer, Alison Brayshaw, saw a possible connection of the HyperVision web to her course in ceramics. Of British origin, she admitted she had little knowledge of the forms and functions of traditional Zimbabwean pottery. We discussed how a student-based hypermedia production might involve ceramics students in moulding more than just clay but in building an experimental web of material and reflection on traditional pottery. This would involve them in networks of activity with their aunts, grandmothers, a gallery director, an art lecturer, another ceramic lecturer and the four peer tutors involved in the HyperLand project. That pot-making along traditional lines is a female gendered activity also meant that gender was an ever present element. The one male student in the group found he was not only working with five motivated female colleagues, but that he had restricted access to the gendered transmission of knowledge on pot-making. He discussed this in a video file in which he mentioned his own understanding of the contradiction of being aksed to learn about embellishment and diverse styles and uses of pots while not having an inherited role from which to access such historical knowledge.
Figure 2: HyperPottery.
On the what of learning, the students developed a novel and information-rich web in which they demonstrated their own work processes and results. Their web included written texts, summarised from the few print publications they were able to locate in libraries and the National Archives, but also written by them. There were tables categorising, naming and describing a range of pots and their functions. A hypermedia story was developed with illustrations by the students so as to show contexts of cultural use of pots. Special attention was given to the role of women in making pots and in their handing down of knowledge to novices. The project was patterned around the categories of Background, Usage, Process and Intepretation. The group learned that knowledge about traditional pots lay not only in books and their classroom. They visited their families in rural parts of the country and through interviews learned about the value of oral culture as a repository of knowledge. This was echoed in their own spoken contributions to the web. The project clearly introduced a range of voices and perspectives and the possible contradiction between oral culture and techno-determinism of a hypermedia system was avoided through the production of a synthetic text: the students all commented that the possibility of continually changing their inputs and links in the hypertext system meant that they were able to work through cycles of reflection and improvement of their contributions. The group also learned to work together collaboratively in contributing material to the dynamic structure they presented as work in progress and which was redesigned with help from the lecturer and researcher and educational designer. In terms of hypermedia, the students developed a multimodal text of their own, drawn to different modes of presentation and cross linking by virtue of the material they gathered. However, they were also able to use the functions in Storyspace and quickly alter how content was linked. They clearly demonstrated skill in how to think and link across factual content, narrative, photographic and hand drawn representations. Concerning the how of learning and historicity, these students were actively involved in meeting and translating their own cultural heritage and representing it as a digital, cultural one in a form of collage-like writing and imaging (Landow 1998). They were involved in conducting primary research, the documentation of field interviews, and the generation of new textual representations. They did this with support from their lecturer with her background in education as well as from the researcher-designer and the three peer tutors in the HyperLand project. The students also consulted other lecturers in the department and, most challengingly, in terms of Engeström's conflictual questioning and 'multi-voicedness ' and 'dialogue', gave a diskette with interview questions to one lecturer who had designed a series of postage stamps on Zimbabwean pottery. The students asked her to give an account of her own knowledge making on Zimbabwean pottery. The lecturer's replies were included in the web. The students also included the earlier photographic documentation by one of their lecturers of traditional methods and contexts of production (from shaping to firing). The students made their own voices heard through short videos. They used these to annotate their contributions to the web and also to reflect on it. For example, the male student reflected on how he had learned more about the value of women as bearers of cultural and artistic knowledge through researching gender in pot-making; this video could be seen alongside those by the women students As part of composing their web, the students had several sessions in the networked computer lab at the University of Zimbabwe. Here they were able to work collaboratively in structuring, linking and annotating their material. In terms of multiple activity systems, this student project was also incorporated in the many sessions on the broader HyperLand project for students in the Humanities at the university. This student work was an example of "rearticulating hypertext writing" (Johnson-Eilola 1997) that would break out of known modes of formal project presentation in the art institution as well as by extending notions of hypertext writing to multimodal 'composition'. Further, as a 'translation', this student project took a multimedia tool and used it to articulate new views on gaps in the small body of print sources. It augmented these through short accounts of field visits, via individual entries, through the narrative piece which waslinked to a formal typology of pottery artifacts and in video meta-reflections on the process included as guides to other users. Gender perspectives on the gendered activity of pot-making were also linked in the model of expansive learning to another web developed by law students on women's rights to land, inheritance questions and connections to a women and law research project. This too reached into a different activity system in which women law students were co-designers of a learning task for their large class of peers on learning how to generate a genre of written legal discourse. In reading th epottery projec tin terms of metamedia literacy (Lemke 1998), the students all commented favourably that the experience had given them insight into their own cultural heritage, into how to use digital media as a research and recording tool for reflection, into new ways of understanding visual arts as multiply constructed discourses and especially into the role of women as bearers of traditional culture. This was clearly to move beyond the "hype over hypertext" (Snyder 1998). As an educator and researcher interested in the transformative aspects of an activity theoretical approach to socio-cultural learning, the project most clearly was a case, in Engeström's words, of developing "a wider horizon of possibilities". One of the students, Victor Mavidzenge, expressed this as follows: "I don't think I'd be seeing as far as I do now. It was really inspirational. It's hard to express how much it did for me because you know words are very limiting, but the innermost feelings are what counts as I see it. So it was more like a new door opening to me you know, so I don't think I'd be thinking like I do now (laughs)." In terms of 'boundary crossing', the pottery web included a variety of successful use of modes and media (video, drawing, interviews). These were positioned in an integrated articulation of making and interpretation which broke out of the predominantly art-making pedagogical frame for the institution. Students' own prototypical and hypermediated discourse illustrated how collaborative, peer-based authorship might be achieved through creative processes and in buildingcontent along with situated interpretation. As expansive learning, the pottery project may be seen as an instance of the collaborative design of a new activity. The case offers empirical evidence of how the conceptual frames of of CHAT may be anchored in actual production and reflection on learning. Students' own experimental production generated a newly textured body of work. The means and content of this work was embodied in a new mediating artifact.
CASE 2: BALLECTROFigure 3: The integrated interface in BallectroWeb.
The second case involved six choreography students in the collaborative design of a dance work with digital media scenography produced by three media researcher-designers in Oslo, Norway. Here there was a blend of face-to-face communication, live workshopping and improvisation with video feedback, with choreography and performance involving live and stored digital media. This mixed-reality approach took the media off the desktop computer screens and into a shared collaborative devising and development space with the overall goal of live performance. The project is conveyed in the form of a multimodal website, the BallectroWeb (see Figure 3).6 The main research question was: In what ways might the inclusion of digital technologies impact on the compositional processes and outcomes of collaboratively developed choreography for dance performance? The changing horizon of possibilities inthe model of expansive learning was enacted through collaboration on dance making in which digital media was to be a partner. In expressive digital arts and culture in which performance and performativity are themselves being reconstituted (for example, Birringer 1998; Schieffelin 1998), new modes of public expression and screen based mediations are beginning to be documented (for example, deLahunta 2002). This project involved participants in collaborative design processes based on methods from the performing arts but also from experimental digital media production (for example, Halskov Madsen 2003) and iterative design. The merger of real-time and recorded mediations of both dance and digital media may result in a different, hybrid digital poetics (Qvortrup 2003). As Seaman (2002) argues, it is the potential and practice of the recombination of elements in such a poetics which challenges us to see perfomativity differently. This is a performativity in which the relationships between human performer and media-as-actor alter earlier notions and expectations of stage and staging (Sparacino et al. 2000). These are environments which are labelled mixed or augmented reality and extended to media as responsive participants through sensors and location aware technologies (for example, Sha & Kuzmanovic 2000). In our setting, and given that this was our first foray into such a project, we would concentrate on computer-based and live projection and multiple screens as the main means of creating an extended stage and staging. Concerning the why of learning , we wanted to involve choreography students in critical, recombinatorial practices in dance design in which mediated scenography would be a part of their designing along with attention to other para-performative aspects such as lighting and music. For the choreography teacher, the project was a means of providing a collaborative, experimental space for dance making in which students could develop their own contributions in a horizontal and sideways move rather than the characteristic vertical one of expert-to-novice learning processes (Engeström 2002, p.153). This was to see how to relate their own solo and duet components to those of other participants and to produce an integrated, varied whole. As educators, therefore, we were concerned to introduce choreography students to digital media in dance as an asset and as a complement to their own competences and dancers and as learner choreographers. For the Zimbabwean students in particular, this was an introduction to digital media in performance as well as to a shared, iterative design process in dance making. It also involved them in direct collaboration with designer-researchers who were themselves learning about digital media as dynamic scenography in live dance performance On the who of learning , the Ballectro project was a collaboration between six final-year choreography students at the National College of Dance in Oslo and InterMedia. Two of these students were financed on a collaborative study programme between Norway and Zimbabwe. There were three male dancer-choreographers in this group, two of whom were from Harare. The group was taught by a freelance choreographer and dancer as well as by three media researcher-designers from InterMedia at the University of Oslo. The aim of this partnering with the College was originally to provide some video-based documentation of dance performance. However, in practice, this collaboration was quickly extended to a shared process of designing, learning and performing a dance work over one semester. On the what of learning , the student and development group learned about the complex and recursive possibilities in developing a dance performance work in which digital media elements could be included and at different levels of centrality in a final performance. They saw how improvisation with video feedback could generate ideas for designing movement. Such aspects were included in the final performances. Further examples of the what of learning as process and as product, can be seen in the project website. The students learned about the cycles of transformation in the varied intersections between digital music, animations in the software Flash, and their dancing with live projected images of themselves (for example, see Figure 4). The videos in the website show, for example, links between rehearsals and final performance material by Koshiwayi Sabuneti form Zimbabwe.
Figure 4: Ballectro . Live video projection of Willson Phiri from an ensemble with two dancers.
About the how of learning , the project explicitly faced a number of potential contradictions on learning and performance design as process. These centred on the negotiation of real-time, recorded dance and media and their intersections as mixed or augmented reality performance. Here students were working with new modes of interconnecting composition. We used workshopping sessions, with improvisation of both dance and media. One of the contradictions we quickly encountered was that dance students were able to turn on their heels and rework movements while it took more than a few hours to change some of the digital media elements. Initially, the dance students were impatient; however, they came to understand that other than the immediate and playful character of video feedback, digital scenography takes time both to generate and to re-design. The 'composition' went through many cycles and reordering of elements. At first, some of the students commented that this was confusing; towards the end of the experience, Willson Phiri from Zimbabwe commented that this was a completely different way of learning to dance and to choreograph: improvisation and expressivity were not necessarily centred around a musical score as has been the approach in most of the choreographers' educationThe website demonstrates the variety and cycles of process driven creativity. In addition, and especially for the Zimbabwean students, the choreography teacher herself was open to exploring alternative solutions and framings of parts of the dance piece. They were able to see a choreographer at work with experimental media and see how a recombinatorial design process could bear fruit. Further, these students could extend their experience from that of their traditional classes at their own dance school to include collaborating with researcher-designers at an educational research and experimental media lab. This was similar to Engeström's concept of change laboratory. The multi-level composition Ballectro functioned as a mirroring device for the participants: where different elements were known to different participants, it was the combination of these and the interplay between them that resulted in a new activity or unseen horizon of possible expression. Through this activity it was also possible to refract the main concepts back to the whole group, not always in a strict activity theory vocabulary, but through discussions on problems and potential of mediated dance and its shared design or composition. In terms of border crossing and multimodal composition, the integrated performance work included 'traditional' Zimbabwean dance blended with 'contemporary' western dance movement, accompanied by animations in Flash. Traditional Zimbabwean mbira music was played live, but also remixed electronically in collaboration with material by a young Norwegian electronic musician. In summary, these multimodal compositional elements were also combined, with the overall result that the students developing a new, integrated activity in and through which their own blends of knowledge and cultural expression were realised.
CASE 3: EXTENDED
Figure 5: Startscreen of student initated and designed website developed in Flash for Extended , with term papers containing video of projects and of Ngirozi. In the third case, Extended, the interplay between media and dance shifted to one between choreography and media students in Oslo (see Figure 5). In this partnering, four works were developed, each an experiment in collaborative learning and hybrid performativity. Media and dancers were active contributors to an overall creative co-construction. One work, Ngirozi, by the Zimbabwean participant Jimu Makurumbandi, is presented in detail here (Figure 6). This was a narrative piece with a mix of southern African dance styles (Morrison 2003b). The overall research question was: What issues of cross-cultural communication emerge in the development of digital sceneography for narrative-led dance performance work?
Figure 6: Stills from Ngirozi . On the left, digital scenography fills the right hand side of the image; to the right, the dancer in full motion is pictured in a still from a digital camera.
Concerning the who of learning, this was a second choreography project between the National College of Dance and InterMedia. This time, however, the four dance students involved were choreographers and they did not themselves necessarily need to dance their works. In contrast with the Ballectro project, the media elements of these works were designed, developed and performed by two masters students in Media and Communication at the University of Oslo. In the case of Ngirozi, the choreographer Makurumbandi chose also to dance his work. This involved the participants in unique relationships not present elsewhere in the project. On the why of learning, the concept 'extended' was introduced to challenge both choreography and media students to rethink their notions of performativity and to find ways of reaching beyond their given experience and competencies by way of collaboration. For the choreography students this was to think creatively about how the body and movement might be extended performatively. For the media students, who were taking a course in new media production and critique, the aim was to investigate how digital media as scenographycould be integrated as part of the overall composition. In the student developed website, shown in Figure 5, the students listed the following questions as part of their process of defining their joint creative experimentation: What is integration? Where does the physical room end? Can it be extended into a virtual one? Is there an overlap between the rooms? If so, what happens to the dancer? Is the extended body within reach? What is digital scenography? How can we use it? The students were explicitly asked to face one of the main contradictions experienced in the Ballectro project, namely that the choreographers' design took primacy over the media. In this new project, the aim was to find out how movement, space, body and media could complement and play off one another. This was to give the students a difficult challenge in developing not only their own blended and collaborative learning experience; it was to ask that they achieve this artistically and for live performance.7 Here, with little work published on digital scenography (for example, Morrison et al. 2004), the students needed to draw on their own ingenuity in devising, workshopping and reformulating dance and digital media as composition and simulation (see for example, Penny 2004). As researchers, we have attempted to analyse their works and to develop further the concept of performativity. On the what of learning , Jimu Makurumbandi chose to design and dance his work as a solo (see Figure 8). He was the only student who was not Norwegian and also a male choreographer. He wanted to develop a work which would be an invocation of ancestral spirits in the setting of a cave. This led to discussion about how to create a cave-like scenography in which animated figures would dance on the rockface as backdrop as the dancer himself moved through the space and into such projections. This raised many questions about the ethics and aesthetics of such mediations. The Norwegian media students were requested not to produce hackneyed images of San rock paintings which would be at odds with the views and cultural understanding of their co-developer. Thowever, the students were asked to not merely reproduce images from key print texts on San rock painting in the region. Inn time, they developed a short dance work together in which a small screen was placed at the front of the stage to demarcate two different narrative zones in the choreographed movement. Pixellated animations were projected of shadowy figures moving on the rock face. The choreographer reflected positively on his own learning through such co-ordinated activity in desinging and in performing. In particular, as the dancer in the piece, he also felt connected to the animated figures dancing on his body (Morrison 2003b).
Figure 7: Reworked scenography for Ngirozi with altered colour palette and increased scale of animated figures as presented in the project Extended+.
On the how of learning, in addition to the same modes of improvisation, sketching, and workshopping collaboratively, the media students also came with pre-prepared scenography for discussion and adaption. There were compromises on the depiction of the cave and the character of the animated figures. Despite the openness to experiment on the part of this Zimbabwean choreographer who had not worked with digital project and blended movement with digital scenography, we encountered a substantial contradiction in terms of activity theory. In CHAT, analysing contradictions is important so as to identify changes which might be needed and the processes involved in effecting them. The contradiction was that, despite being visible on the computer screen, the main animated figures were not easy for audiences to see when the stage was lit and when the projection was itself a major source of light. Although the dancer commented that he saw new relations and dimensions to his performance because he almost felt the figures dancing on his skin, audiences did not have this experience in the way this was intended. In developing this scenography, the media students had had to pay attention to four dance works in all; perhaps they had also been too careful about in avoiding the clichéd literalism of uses of San rock paintings in advertising. As a consequence the figures which were developed were not distinct enough, nor was there adequate contrast in their projection onto the dancer. This led us to all to reconsider the entire scenography as a tension, in Engeström's terms, in need of resoultion. The Extended project produced four new digitally mediated dance works. For undergraduate choreography students it provided an opportunity to work with fellow media studies Master's level students and learn about ways of seeing performance as more than driven by dancers. In this new activity, the media students also came to see how to design moving media as part of dynamic performance. For the Zimbabwean student, this was his first engagement with digital scenography as part of artistic and cultural expression. However, as this scenography was at times difficult to see, we discussed ways to adapt it in a new cycle. This was taken up in a project on multimodal discourse and augmented space. We called this redesign of the digital scenography and the performance work Extended+. As can be seen in Figure 7, the earlier sepia and ochre tones have been replaced by figures much more visible and all-the-more-so on the dancer's moving body (Morrison et al. 2004).8 For us, this reworking was a clear example of an expansive learning cyle and a shift from a student to a professional production, one in which similar collaborative workshopping methods were used. Makurumbandi has also been able to include this work in his emerging portfolio and as part of his experimental repertoire in new choreographies with Zimbabwean dancers. Ultimately the projects into extended dance and mediated performance showed that in terms of intersecting activity systems, choreographic and scenographic design cannot be effectively developed as separate entities. They need to be understood as embedded in a complex of negotiations between the kinetics of dance design and the dynamics of shaping digital scenography.
CONCLUSIONBorder crossings and multimodal compositionInformation communication technologies are now apparent at different levels of complexity and use in many higher education institutions. In the arts, working out ways in which ICTs can be applied to articulate educational needs and give shape to cultural expression is as much a part of finding apposite means of articulation as it is learning how to compose through multiple media types, software applications and underlying information systems. Each of the three cases presented above indicates how ICTs have been taken up in processes of meaning-in-the-making. It is this making that transverses the cases. Through exploratory and student-generated production, new knowledge, fresh mediating artifacts and intersectinig activity systems were generated. This generative aspect of learning through production included important open-ended tasks where student collaboration was built as and through 'dialogue' with existing knowledge and via the emergence and related synthesis of new knowledge for the participants. This transformation was facilitated through processes of improvising, devising, and trialling the intersections of artistic expressions, digital technologies and multiple participants. The initial open-ended nature of these activities placed high demands on students' engagement with negotiating digital technologies in shaping their creative expression. The resulting works indicate the importance of interdisciplinary collaboration in shared creative processes where technologies have an role as compositional and performative 'actors' as is argued by actor network theory. However, in these three cases relating to Zimbabwe, the participants working with new software and media types (hypertext and video) and in cross-border collaboration (between media studies and choreography) generated new cultural resources, knowledge-through-use and art and performance works. In terms of border crossings and multimodal composition, these matter at the level of cultural significance, that is as cultural articulations, digitally composed and mediated. Reconsidering expansive learningThrough a socio-cultural approach to learning it is possible to situate students' experimental engagements with digital media and information systems, such as these, in terms of expansive learning. In the cycles which characterise this approach, an activity system is transformed and along with it new motives and objects are generated (Lipponen et al. 2004 p.35). In this change process, actors in the activity system reflect on their own reconceptualisations of the system. They assess shared objects and relations. The actors '... negotiate a shared understanding of the new activities and artifacts, and in this process something new is created and emerges.' These three projects demonstrate that the theory and model of expansive learning provides a useful frame for understanding the emergence of digitally mediated communication in higher education relating to the southern African region. Students' roles in acquiring individual literacy knowledge and practices may be seen in their productions and reflections on them in a cd-rom web, in a project-based website, via a student website and through live performance with mediated scenography. Art and choreography students' participation in co-constructing new knowledge about content and fine arts and modes of performing is crucial in the building of a fuller understanding about multimodal composition. Inquiry into understanding and analysing the multiple constructions of hybrid, mediating artifacts and embodied interaction may benefit from closer study of creative and expressive processes and modes of performativity in fine and performing arts. In further investigating creativity, expressivity and performativity, an integrated approach to communication design is needed. Projections are light sources; dynamic media need to be rehearsed with dance moves; choreographers and media designers need time to familiarise each other with their practices and adaptive workarounds; media leaves computer desktops and needs to be integrated with electronic mixing desks in real-time performance. Designing digital media as part of choreography demands rethinking interaction design, scenography and dance. Together these design elements may be recast as the choreography of dynamic, emergent and expressive multimodal discourse. Taken together, these components and intersecting acticvity systems may be seen in terms of co-configuration (Engeström 2004). Where earlier research has focused on work environments, such as medicine, this article points to the applicability of CHAT and expansive learning in the expressive and performing arts. CHAT provides a robust theoretical frame for analysing the complex, intersecting processes and systems involved in learning about multimodal authorship in ceramics and digital dance. In this sense, he article aimed to draw together a developmental learning and design process and resulting mediated artifacts as change experiments with a situated and artful integration of multimodal composition relating to a cultural and historical contexts. This was to venture into what was not known or co-configured as building a radical localism (Engeström 2004). Macro-level analysis of the type presented here might in time also be supported by micro-level interaction analysis. To adopt this delicate approach is to move closer to participant discourses in and as multimodal composition processes and as part of our understandings of them as situated multimodal interactions On reciprocityThe three projects relating to Zimbabwe presented here may each be seen as part of learning how to negotiate the interplay of digital tools and the articulation of culturally situated artifacts within a wider post-colonial frame. 9 The cases show how collaborative engagements with ICTs and with one another are part of developmentally and ecologically emergent experiences in knowledge making. These experiences are situated culturally and historically, yet are also translocal (place, discipline, skill, and person) as has been discussed in several domains within Post-Colonial Studies. Hall (1996b, p.255), sees "the status of the 'post-colonial' as an espisteme-in-formation". It is possible then to view a multimodal multiliteracy not only as the production of a product, a policy or a result, but also as a process in which learning may be conceptualised as potentially ongoing transformation. In such a process, student compositions may be seen as mediating artifacts which allow us to see the 'translation' of local knowledge domains into newly shaped digital environments and modes of articulation.10 Hall (1996b, p.247) also argues that we need to engage in a reading of a double inscription of difference. He foresees that the value of post-colonial studies "lies precisely in its refusal of this 'here' and 'there', 'then' and 'now', 'home' and 'abroad' perspective". For Hall, the global should be seen neither as universal nor as nation/society specific. What is important is how "the global/local reciprocally re-organise and re-shape one another". This may be connected to the concerns of third generation CHAT and the approach of expansive learning. Key concepts of cultural diversity, multivoicedness, dialogue, macro-level networks, networks of activity and boundary crossing have been shown to be present in intersecting activity systems concerning a dynamics of learning how to apply ICTs in fine and performing arts.
AcknowledgementsThe Hyperland project was supported by the Linguistics Department and the Media Programme at the University of Zimbabwe, and by the Department of Media and Communication, University of Oslo and NUFU. The Ballectro and Extended projects were made possible through grants from the Faculty of Education at the University of Oslo. Extended+ was part of the MULTIMO project (Researching Multimodal Discourses) financed by the KIM programme, Research Council of Norway. Thanks to Sten Ludvigsen, Sinfree Makoni, Even Westvang and Synne Skjulstad for their comments; my thanks also to the many participants in these projects.
Endnotes: 1 The first case is from 1996, the second from 2001 and the third from 2004. 2 The article does not present a detailed interaction analysis of processes of negotation and breakdown. It is concerned with accounting for how transformation in learning may be understood as a multi-level, shared activity. 3 I draw this term from the work of Gregory Ulmer (e.g. 1998). I refer you to his website for further details and to Morrison (2001). 4 Engeström (2001) has described activity theory as passing through three phases, culminating in multiple activity systems. In the first phase, centred on Vygotsky, relationships were posed around subject-object-medation relations. In the second phase, influenced by Leont'ev, differentiation between individual and collective action was made. The third phase now ushers in concern with multiple, interrelated activity systems. In this third phase, Engeström (2001, p.135) suggests we need to develop concepts and tools to account for dialogue, multiple perspectives and networks of these intersecting systems. Boundary crossings occur when the outcomes of these systems overlap. For Engeström (2001, p.139) the learning challenge therefore "is to acquire new ways of working collaboratively". 5 Later in the decade in the region there appeared vibrant, challenging publications on interpretation, visual arts and identity (for example, Deepwell 1997; Enwezor 1997). 6 As media and education researchers involved in this co-design, we have published several print pieces on this project (for example, Skjulstad et al. 2002). We have also attempted to communicate the project online in the form of a seminar presentation (Morrison et al. 2001) linked with an actual performance and a website, the BallectroWeb. This website is a resource for contextualising the project especially via video (see Figure 5). It links research publications to contexts of production and performance-based learning. I encourage readers to refer to the site themselves. Its interface allows users to trace comments on the videos from three perspectives, while at the same time scrolling across the menu of videos. This website has been invaluable in explaining such inquiry as exhibition, as performance and as creative co-construction. This has referred to not only dance design and performance but as the role of dynamic software and media in generating movement in the interface (Skjulstad & Morrison 2005). 7 In doing this we were also concerned as researchers to see how production-based learning and collaborating in a production and a performance could raise new issues and perspectives for critical theory and new media (Bolter 2003). 8 This scenography was developed by one of the original media researchers in the Ballectro and Extended projects, Synne Skjulstad, and one of the media students from Extended , Idunn Sem. Jimu Makurumbandi was again central to this process, and in his own words this was part of a reshaping of possibilties and expression, or in expansive learning frame, a clear cycle of expansion which came about through designing, via interative changes and in performance. The resulting redesigned scenography was performed three times in a choreography festival in Spain. 9 See e.g. Sylvester (1999) for discussion of linkages between development studies and postcolonial studies, with reference to Zimbabwe. 10 If we take the second sense of development to refer to ICTs in development-oriented institutions and societies, we find that development discourses are framed by terms such as the digital divide, technology transfer and the transformative power of ICTs to overcome fundamental and embedded development needs. In such settings, ICTs have often been directed towards the material sciences. In such targeted investment, technologies have been perceived drivers of wider economic change. In contrast, one seldom comes across research papers about creating, teaching or researching electronic arts relating to African contexts and cultures. 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