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 International Journal of Education and Development using ICT > Vol. 18, No. 2 (2022) open journal systems 


How Students Develop Multi-task and Collaborative Skills through Online Video Games: A Case Study of Nepal

Rajendra Paudel, Faculty of Social Sciences and Education, Nepal Open University & Faculty of Edu
Karna Rana, Nepal Open University


Abstract
Online video games have become popular among teenage students and have drawn the attention of both parents and teachers in Nepal. We report an analysis of secondary students’ experiences of playing online video games and parents’ perception of their children’s game behaviour. We employed online semi-structured interviews with students and parents, and observation of students’ game activities. This paper reports on how online video games developed students’ independent study skills and autonomous learning abilities. Video games can be an assistive tool to engage teenage learners in collaborative and autonomous learning activities. Parents, however, perceived that video games unless specifically designed for educational purposes, can negatively impact students’ health. Findings suggest that the appropriate integration of video games into educational practices can strengthen students’ self-learning habits and develop their capabilities.


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International Journal of Education and Development using Information and Communication Technology. ISSN: 1814-0556